A studio for tabletop designers
Design tabletop games
people can actually play.
Capture an idea, define how it plays, generate a low-fi prototype, run experiments, and turn playtest feedback into clearer design decisions.
Capture
Premise, tagline, the spark.
Context
Who plays, how long, the feel.
Core loop
Objective, actions, win/lose.
Iterate
Branches, playtests, insights.